A downloadable game for Windows

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Grind your way through the structures of a dystopian sky city!




In HYPERBLADE you ride on rollerblades to be the fastest runner in the city.


Find many hidden shortcuts and accelerators in each level and optimize your playthrough!




You play as a teenager from lower city who decides to apply for job at the biggest megacorp DREAMS. You need to go through series of tests to qualify for the position.


FEATURES

  • Fast-paced action-packed gameplay - you can do all the cool stuff guys from TV ads did on rollerblades - jump, grind, wallride, grab and other tricks.
  • Stylized flashy VHS graphics - the game reimagines the future as dystopian 90's.
  • Rollback - you can rewind time to perfect specific parts of levels.
  • Ghosts playback - challenge your self and other player's with ghost playback.


CONTROLS

 Play on a controller for best experience.

Keyboard controls:  

  • Arrows - movement
  • Space - jump
  • Ctrl - crouch
  • C - Slide
  • R - Rollback
  • Esc - menu

Hint:

  • Use crouch to snap to floor and restore stamina
  • Crouching downhill -> more speed 
  • Green stamina = excitement boost -> more acceleration
  • Display controls on-screen in Settings menu
  • Use rollbacking to master the level
  • Look for shortcuts, there are many!


FUTURE UPDATES

  • Online Leaderboard
  • Improve rollerblade mechanics stability
  • Improve optimalization to run on low-end hardware
  • More levels, complete story
  • Level Editor
  • Rehaul UI
  • Trick-focused levels
  • Trello board for bug tracking, improvements and known issues
  • Please, let me know if you find any bugs or have any idea for improvements!


CREDITS

Game Design, Programming - Adam Fišer

Character Modeling - Jitka Uhříčková 

Sound Design - Tomáš Jiřička

This game was developed at FAMU Game Design.


TECHNOLOGY

Godot 4.2

Jolt Physics

Blender 4.1

FMOD 2.17



Download

Download NowName your own price

Click download now to get access to the following files:

Hyperblade-v5
External

Development log

Comments

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(1 edit)

This looks extremely cool, but I can't unpack the .zip file :/. Not sure if the error is on my side, but usually this isn't a problem. Can you check out and maybe re-upload?


Greetings

Thunder

(1 edit)

Oh, thanks for the notice! I used to 7Zip with max. compression to fit into the 1GB limit, maybe that's what's caused the issue. I'll reupload it later today using standard compression.

Adam

(1 edit)

Hi Adam;

thanks for the reupload! Played it on OpenSuse using Wine.

Quick Feedback:

-The visual style is great!

-I love the idea of the gameplay.

-I like the idea of the rollback as a sort of "player defined checkpoint-system".:)

-Grinding is underused. I also recommend switching it with rollback on the default gamepad config, since it is hard to reach otherwise.

-Some levels were really fun! I especially liked Level 5.

-You need some polishment regarding the movement and the level design. I just quitted at level 8 since I can't find the exit, and jumping at the wrong place lets you fall from the floor since the "original" gravity is restored. Overall, there are some glitchy things - using the primary shoulder buttons makes you go sideways and lets you rise up walls!

-It might be since I used Wine, but the performance is hellish. Your game really attempted to toast my CPU, and my system is rather beefy.


Greetings

Thunder

Hi Thunder,

Thanks a lot for the feedback, I really appreciate that!

It's still work in progress, I already fixed some jankiness in the controller but still a long way to go.

The vertical level needs rework for sure, it was kind of a experiment.

The dashing will be probably skratched in favor of some dynamic enviroment elements.

I know there are performance issues, especially in the intro. Profiling is on my todo list! Godot can easily export Linux binary, so I'll definitely try that in the future.

Thanks again for playing!


Adam

You are most welcome!

Being a big fan of both underground games and inline skates, I'm look forward to see your project go on! =)

Do you have any ideas for the OST already?

Greetings

Yea, I'm in touch with a local noise/experimental artist so we'll see where it will lead us :)