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(1 edit)

This looks extremely cool, but I can't unpack the .zip file :/. Not sure if the error is on my side, but usually this isn't a problem. Can you check out and maybe re-upload?


Greetings

Thunder

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Oh, thanks for the notice! I used to 7Zip with max. compression to fit into the 1GB limit, maybe that's what's caused the issue. I'll reupload it later today using standard compression.

Adam

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Hi Adam;

thanks for the reupload! Played it on OpenSuse using Wine.

Quick Feedback:

-The visual style is great!

-I love the idea of the gameplay.

-I like the idea of the rollback as a sort of "player defined checkpoint-system".:)

-Grinding is underused. I also recommend switching it with rollback on the default gamepad config, since it is hard to reach otherwise.

-Some levels were really fun! I especially liked Level 5.

-You need some polishment regarding the movement and the level design. I just quitted at level 8 since I can't find the exit, and jumping at the wrong place lets you fall from the floor since the "original" gravity is restored. Overall, there are some glitchy things - using the primary shoulder buttons makes you go sideways and lets you rise up walls!

-It might be since I used Wine, but the performance is hellish. Your game really attempted to toast my CPU, and my system is rather beefy.


Greetings

Thunder

Hi Thunder,

Thanks a lot for the feedback, I really appreciate that!

It's still work in progress, I already fixed some jankiness in the controller but still a long way to go.

The vertical level needs rework for sure, it was kind of a experiment.

The dashing will be probably skratched in favor of some dynamic enviroment elements.

I know there are performance issues, especially in the intro. Profiling is on my todo list! Godot can easily export Linux binary, so I'll definitely try that in the future.

Thanks again for playing!


Adam

You are most welcome!

Being a big fan of both underground games and inline skates, I'm look forward to see your project go on! =)

Do you have any ideas for the OST already?

Greetings

Yea, I'm in touch with a local noise/experimental artist so we'll see where it will lead us :)